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*          TTTTTTTTT HH     HH EEEEEEEE              *
*              T     HH     HH E                     *  
*              T     HH     HH E                     *
*              T     HHHHHHHHH EEEEE                 *
*              T     HH     HH E                     *
*              T     HH     HH E                     *
*              T     HH     HH EEEEEEEE              *
*                                                    *
*                                                    *
* TTTTTTTTT RRRRR  EEEEEEE    A    TTTTTTTTT Y     Y *
*     T     R    R E         A A       T      Y   Y  *
*     T     R    R E        A   A      T       Y Y   *
*     T     RRRRR  EEEEE   AAAAAAA     T        Y    *
*     T     R  R   E       AAAAAAA     T        Y    *
*     T     R   R  E       A     A     T        Y    *
*     T     R    R EEEEEEE A     A     T        Y    *
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  Author: 
DEW_METALIKAT (Jason James Lawler)
metallikat13@hotmail.com
http://dew.protahertz.com
http://dew.protahertz.com/ubb

ZONE ID: DEW_METALlKAT
GBL ID: DEW_Kat (GBL_Newsbot2)

Story:

In The Step, I brought you a peace which could not last. 
In The Maze, I gave you the mastery of illusion. Now, I 
bring you the culmination of the two, the illusion of 
peace. It is some 5 standard years after the war in the 
holographic district, and both sides have come to a stale-
mate. The CORE have constructed a special area in an 
uninhabited fishing district, souly for the purpose of 
the negotiations with the ARM invaders of their planet. 
The area consists of two identical platforms, both easy, 
and not so easy to defend, which have one way into the 
main negotiation area. The only question is, how long will 
this fragile peace last?

About Map:
Two features stand out the most in this map. One is the 
twin platforms that join up in the upper left corner to 
make the area where the negotiations are to take place. 
The other is the large watch tower, from where the look-
outs from both ARM and CORE were to keep an eye on the 
peace talks, make sure that no one DGunned the other. The 
waterways are large enough to get most ships through. No 
real surprises here, just an all out war, and the con-
clusion of the individual maps of the CORE Prime Aftermath 
series.


If you wish to report a bug, please email me or visit my 
website and leave a message on the DEW Network UBB.  
Thank you, and 
Have A Nice Day!